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Channel: game audio – Audio Media International
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AMI April issue now available online

The April edition of Audio Media International is now available online. In this issue, Colby Ramsey speaks to the CEO of ADAM Audio, Christian Hellinger, about how the professional studio monitor...

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Game Audio: Demystifying Total War Music

Creative Assembly’s Audio Director Richard Beddow gives us an overview of the creative processes behind award-winning scores like those seen in the Total War video game series… — For those not familiar...

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Doing Science: What’s new with Sound Particles 2

Colby Ramsey catches up with Nuno Fonseca about what we can expect from Sound Particles 2.0… — For those who aren’t familiar, Sound Particles is an immersive CGI-like software application for film, TV,...

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Review: Krotos Sound Design Bundle 2

Stephen Bennett gives us the lowdown on this bespoke collection of plug-ins for sound designers… — Sound design and effects are just as important as the visual elements of film, television and video...

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Submissions now open for GameSoundCon 2019

GameSoundCon, the premier conference for video game music and sound design, has announced an open call for Video Game Sound designers and Game Audio Experts to speak at GSC in Los Angeles on Oct 29 and...

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Read the May | June issue of AMI online now

The May | June edition of Audio Media International is now available to read online. In this issue, Colby Ramsey gets a tour of the University for the Creative Arts’ new media recording facility and...

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EXCLUSIVE: Behind the sound design of Tom Clancy’s The Division 2

Colby Ramsey finds out how the sound team for Tom Clancy’s The Division 2 pulled out all the stops to create a truly immersive audio experience for 2019’s biggest online RPG shooter… — A familiar spin...

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Read the July | August issue of AMI online now

The July | August edition of Audio Media International is now available to read online. In this issue, we find out how the Mortal Kombat 11 sound design teams wiped the slate clean to come up with a...

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GameSoundCon 2019 scores Mortal Kombat 11 composer for keynote

GameSoundCon, the largest professional conference for video game music and sound design, is returning to the Millennium Biltmore Hotel in Los Angeles this October. The keynote speech will be held by...

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Flawless Victory: Crafting a cinematic soundtrack for Mortal Kombat 11

2019’s biggest fighting game, Mortal Kombat 11, combines carefully crafted music and dialogue to help define a truly cinematic audio experience for the player. Here, Director of Audio at developer...

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Read the May | June issue of AMI online now

The May | June edition of Audio Media International is now available to read online. In this issue, Colby Ramsey gets a tour of the University for the Creative Arts’ new media recording facility and...

View Article

Image may be NSFW.
Clik here to view.

EXCLUSIVE: Behind the sound design of Tom Clancy’s The Division 2

Colby Ramsey finds out how the sound team for Tom Clancy’s The Division 2 pulled out all the stops to create a truly immersive audio experience for 2019’s biggest online RPG shooter… — A familiar spin...

View Article

Read the July | August issue of AMI online now

The July | August edition of Audio Media International is now available to read online. In this issue, we find out how the Mortal Kombat 11 sound design teams wiped the slate clean to come up with a...

View Article


GameSoundCon 2019 scores Mortal Kombat 11 composer for keynote

GameSoundCon, the largest professional conference for video game music and sound design, is returning to the Millennium Biltmore Hotel in Los Angeles this October. The keynote speech will be held by...

View Article

Image may be NSFW.
Clik here to view.

Flawless Victory: Crafting a cinematic soundtrack for Mortal Kombat 11

2019’s biggest fighting game, Mortal Kombat 11, combines carefully crafted music and dialogue to help define a truly cinematic audio experience for the player. Here, Director of Audio at developer...

View Article

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