AMI April issue now available online
The April edition of Audio Media International is now available online. In this issue, Colby Ramsey speaks to the CEO of ADAM Audio, Christian Hellinger, about how the professional studio monitor...
View ArticleGame Audio: Demystifying Total War Music
Creative Assembly’s Audio Director Richard Beddow gives us an overview of the creative processes behind award-winning scores like those seen in the Total War video game series… — For those not familiar...
View ArticleDoing Science: What’s new with Sound Particles 2
Colby Ramsey catches up with Nuno Fonseca about what we can expect from Sound Particles 2.0… — For those who aren’t familiar, Sound Particles is an immersive CGI-like software application for film, TV,...
View ArticleReview: Krotos Sound Design Bundle 2
Stephen Bennett gives us the lowdown on this bespoke collection of plug-ins for sound designers… — Sound design and effects are just as important as the visual elements of film, television and video...
View ArticleSubmissions now open for GameSoundCon 2019
GameSoundCon, the premier conference for video game music and sound design, has announced an open call for Video Game Sound designers and Game Audio Experts to speak at GSC in Los Angeles on Oct 29 and...
View ArticleRead the May | June issue of AMI online now
The May | June edition of Audio Media International is now available to read online. In this issue, Colby Ramsey gets a tour of the University for the Creative Arts’ new media recording facility and...
View ArticleEXCLUSIVE: Behind the sound design of Tom Clancy’s The Division 2
Colby Ramsey finds out how the sound team for Tom Clancy’s The Division 2 pulled out all the stops to create a truly immersive audio experience for 2019’s biggest online RPG shooter… — A familiar spin...
View ArticleRead the July | August issue of AMI online now
The July | August edition of Audio Media International is now available to read online. In this issue, we find out how the Mortal Kombat 11 sound design teams wiped the slate clean to come up with a...
View ArticleGameSoundCon 2019 scores Mortal Kombat 11 composer for keynote
GameSoundCon, the largest professional conference for video game music and sound design, is returning to the Millennium Biltmore Hotel in Los Angeles this October. The keynote speech will be held by...
View ArticleFlawless Victory: Crafting a cinematic soundtrack for Mortal Kombat 11
2019’s biggest fighting game, Mortal Kombat 11, combines carefully crafted music and dialogue to help define a truly cinematic audio experience for the player. Here, Director of Audio at developer...
View ArticleRead the May | June issue of AMI online now
The May | June edition of Audio Media International is now available to read online. In this issue, Colby Ramsey gets a tour of the University for the Creative Arts’ new media recording facility and...
View ArticleEXCLUSIVE: Behind the sound design of Tom Clancy’s The Division 2
Colby Ramsey finds out how the sound team for Tom Clancy’s The Division 2 pulled out all the stops to create a truly immersive audio experience for 2019’s biggest online RPG shooter… — A familiar spin...
View ArticleRead the July | August issue of AMI online now
The July | August edition of Audio Media International is now available to read online. In this issue, we find out how the Mortal Kombat 11 sound design teams wiped the slate clean to come up with a...
View ArticleGameSoundCon 2019 scores Mortal Kombat 11 composer for keynote
GameSoundCon, the largest professional conference for video game music and sound design, is returning to the Millennium Biltmore Hotel in Los Angeles this October. The keynote speech will be held by...
View ArticleFlawless Victory: Crafting a cinematic soundtrack for Mortal Kombat 11
2019’s biggest fighting game, Mortal Kombat 11, combines carefully crafted music and dialogue to help define a truly cinematic audio experience for the player. Here, Director of Audio at developer...
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